Touch-ups before publishing your Unity game to Windows store

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  • I can’t tell you how excited I am so see your solution here, as an addition the digitalerr0r’s blog.

    I’ve been racking my brain trying to figure out why my game wasn’t pausing in Windows Snap View, but it turns out that my game WAS pausing, I just hand’t turned off the audio, so the background music was playing as normal, making me think that the game was NOT paused.

    This solution is so simple, yet I was never going to figure it out until I saw your pingback on digitalerr0r’s blog!

    Thanks so much!

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