See examples of how these key terms are used and why they’re so important for your assets and games. If you ever encounter a term used in game development that you are unfamiliar with, use this as a reference. MODELING Asset Assets are anything that must be created in an external software like 3ds Max, … Read more Gaming : GameDev Terms to be aware of
Audio While there are plenty of free tools for development and art, for whatever reason I’ve always found it hardest to find good free audio tools. Here are some tools that I think are pretty useful for editing audio or creating music and sound effect.
“Who needs sports stardom when you can shoot fireballs from your fingertips?” ― Ethan Gilsdorf MonoGame monogame.net MonoGame is a C# framework that allows developers to target desktop, handhelds, mobile,and consoles using a single codebase. The framework is written on top of Mono, an open source implementation of the .NET framework. The framework was originally designed to implement Microsoft’s … Read more Gaming : The Best Free Tools To start your game Development
We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. -Unity3d What are windows Universal Apps? At //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both … Read more Gaming : Windows Universal Apps with Unity
“Never too old, never too bad, never too late, never too sick to start from scratch once again.”~ Bikram Choudhury When i introduce myself i say “I am a software developer and work on game development too”.The reaction will be “Is it? I am also a developer.How and where should i start game development?”. Let me … Read more Gaming : Developer to Game Developer – A transition
A Massive Open Online Course(MOOC) is an online course aimed at unlimited participation and open access via the web. This MOOC ,sponsored by Open2Study explores key ideas in game design, programming, architecture, game engines, player experience and game AI.