C#,F# – What’s New in Visual Studio 2015 Preview

What’s New In C# 6.0 C# 6.0 adds about a dozen bite-sized new features to C#, all aimed at making your code cleaner and clearer. Instead of introducing new concepts, each feature makes a common coding pattern simpler, and removes boilerplate to let the intent of the code stand out. The video takes a quick tour … Continue reading “C#,F# – What’s New in Visual Studio 2015 Preview”

Gaming , C# : Come..Fall in Love with CocosSharp

Gaming , C# : Come..Fall in Love with CocosSharp

You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. -Richard Buckminster Fuller Reality Check  Every game development engine or framework has its own bottlenecks and difficulties.Especially, when it comes to 2D game development,the difficulties increase.You have to take care of performance,mobile device hardware,device … Continue reading “Gaming , C# : Come..Fall in Love with CocosSharp”

Object Oriented (A) (D) (P)

Object-Oriented Programming What then, is object-oriented programming (or OOP, as it is sometimes written)? We define it as follows: Object-oriented programming is a method of implementation in which programs are organized as cooperative collections of objects, each of which represents an instance of some class, and whose classes are all members of a hierarchy of classes united via … Continue reading “Object Oriented (A) (D) (P)”

Unity : What and How

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. -Unity3d Agreed! but for me unity is a game engine … Continue reading “Unity : What and How”

Runtime Vs Compile time Errors in C#

The difference between compile time and run time is an example of what pointy-headed theorists call thephase distinction. It is one of the hardest concepts to learn, especially for people without much background in programming languages. To approach this problem, I find it helpful to ask What invariants does the program satisfy? What can go … Continue reading “Runtime Vs Compile time Errors in C#”