Unity and C# : Performance Optimisation tips

Unity and C# : Performance Optimisation tips

“Premature optimization is the root of all evil.” ― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental Algorithms Optimization is a term which is familiar to any developer. Game developers are more aware of this because of three reasons, They realize the importance only at the fag end of game development. They see this as … Continue reading “Unity and C# : Performance Optimisation tips”

Unity : Porting labs – Takeaways

On May 28th of this year,I was fortunate and privileged to attend Unity3d Porting Labs held at Microsoft India,Signature building,Bangalore.This was an event targeting  gameDev and hosted mainly for India Gamers Community members . The event had sessions by Microsoft,Dumadu Games and Intel. Vidyasagar Machupalli Polyglot & Pragmatic Programmer • Developer Advocate, IBM • Microsoft MVP • … Continue reading “Unity : Porting labs – Takeaways”

Unity and C#: Game Loop (Awake,Start,Update)

Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user’s input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about … Continue reading “Unity and C#: Game Loop (Awake,Start,Update)”