Unity: Learn 2D Game Development

Unity is a 3D engine, right? Not quite – now it’s more. It comes with a dedicated and streamlined 2D workflow. With the release of 4.3,unity added the in-house 2D platform for game development. I started searching for tutorials and documentation to understand what is different in 2D development compared to Unity 3D development? As 2D … Read more Unity: Learn 2D Game Development

Unity : Another dimension

After my learning curve with unity3D,I started looking into the 2D world…The first question in my mind was What is the best 2D Game Engine? I found the answer at slant.co with unity 3D leading the race….unity 3D game engine for 2D development?…you should be kidding me 🙂 With the release of Unity 4.3 there … Read more Unity : Another dimension

My First Game : Start to Store

It all started two months ago….. My ease for learning something new pushed me to start looking into Unity3D,One stop game engine with a motto of Develop once Deploy to any This part of my gaming life is called “WITH UNITY” Using Unity pro,i started learning the very basics.Each day it made me think,innovate and learn new … Read more My First Game : Start to Store

Unity : Animate your character using Mecanim

In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM. Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with … Read more Unity : Animate your character using Mecanim

Touch-ups before publishing your Unity game to Windows store

Two days ago, i have published my first game to windows store and  below are the steps which i followed before publishing the game….. I will continue where digitalerr0r has left.(This article is just an extension or add on to what digitalerr0r has described) After you have added the code snippet for snapped view,everything looks … Read more Touch-ups before publishing your Unity game to Windows store

Unity and C# :Memory Management and Garbage Collection

Memory management is the art and the process of coordinating and controlling the use of memory in a computer system. Memory management can be divided into three areas: Memory management hardware (MMUs, RAM, etc.); Operating system memory management (virtual memory, protection); Application memory management (allocation, deallocation, garbage collection). -MemoryManagement.org Unity Supports automatic memory management,where you don’t have to bother about your … Read more Unity and C# :Memory Management and Garbage Collection

Unity : What and How

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. -Unity3d Agreed! but for me unity is a game engine … Read more Unity : What and How