Unity 4.6 UI

The new UI system is leaps ahead of the the old, it’s easy it is to build what you want and do it quickly with little or no coding necessary. Get all this out of the box: Fast and flexible workflows Low memory allocations and high performance Easy multiplatform deployment Unique animation capabilities FEATURES New […]

Implementing the Ad Mediation in unity 3d Windows Phone 8/8.1 Games (silver light runtime)

A small Intro to Ad Mediation Windows ad mediation, a simple solution designed to help Windows Phone developers manage multiple in-app advertising SDKs. All you need to do is insert the ad mediation code into your app, select the ad networks you want to include, choose your base configuration in Dev Center and submit your […]

Gaming : Windows Universal Apps with Unity

We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. -Unity3d What are windows Universal Apps? At //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both […]

Unity and C# : Performance Optimisation tips

“Premature optimization is the root of all evil.” ― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental Algorithms Optimization is a term which is familiar to any developer. Game developers are more aware of this because of three reasons, They realize the importance only at the fag end of game development. They see this as […]

Unity : Porting labs – Takeaways

On May 28th of this year,I was fortunate and privileged to attend Unity3d Porting Labs held at Microsoft India,Signature building,Bangalore.This was an event targeting  gameDev and hosted mainly for India Gamers Community members . The event had sessions by Microsoft,Dumadu Games and Intel. Vidyasagar Machupalli Polyglot & Pragmatic Programmer • Developer Advocate, IBM • Microsoft MVP • […]

Unity and C#: Game Loop (Awake,Start,Update)

Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user’s input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about […]

Unity and C# : Learn Scripting

Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models […]

Unity,Android : Porting your unity game for testing

After a successful game release to Windows store ,I wanted to try with mobile platforms.I thought why can’t i port the same game (Bongo Soccer-200 downloads on win 8/8.1 as on today) to android? The issues i may face I have used an unity Terrain and a 3dMax goalpost in my game,which are heavy for a […]

Unity: Learn 2D Game Development

Unity is a 3D engine, right? Not quite – now it’s more. It comes with a dedicated and streamlined 2D workflow. With the release of 4.3,unity added the in-house 2D platform for game development. I started searching for tutorials and documentation to understand what is different in 2D development compared to Unity 3D development? As 2D […]