Gaming : The Best Free Tools To start your game Development

Gaming : The Best Free Tools To start your game Development

“Who needs sports stardom when you can shoot fireballs from your fingertips?” ― Ethan Gilsdorf MonoGame monogame.net MonoGame is a C# framework that allows developers to target desktop, handhelds, mobile,and consoles using a single codebase. The framework is written on top of Mono, an open source implementation of the .NET framework. The framework was originally designed to implement Microsoft’s … Continue reading “Gaming : The Best Free Tools To start your game Development”

Gaming : Windows Universal Apps with Unity

We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. -Unity3d What are windows Universal Apps? At //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both … Continue reading “Gaming : Windows Universal Apps with Unity”

Unity and C# : Performance Optimisation tips

Unity and C# : Performance Optimisation tips

“Premature optimization is the root of all evil.” ― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental Algorithms Optimization is a term which is familiar to any developer. Game developers are more aware of this because of three reasons, They realize the importance only at the fag end of game development. They see this as … Continue reading “Unity and C# : Performance Optimisation tips”

Gaming : Developer to Game Developer – A transition

“Never too old, never too bad, never too late, never too sick to start from scratch once again.”~ Bikram Choudhury When i introduce myself i say “I am a software developer and work on game development too”.The reaction will be “Is it? I am also a developer.How and where should i start game development?”. Let me … Continue reading “Gaming : Developer to Game Developer – A transition”

MOOC : Learn gaming interactively

A Massive Open Online Course(MOOC)  is an online course aimed at unlimited participation and open access via the web. This MOOC ,sponsored by Open2Study explores key ideas in game design, programming, architecture, game engines, player experience and game AI. Vidyasagar Machupalli Polyglot & Pragmatic Programmer • Developer Advocate, IBM • Microsoft MVP • Intel software Innovator • DZone MVB https://about.me/mscvidyasagar

Gaming : Kinect for Windows V2

Gaming : Kinect for Windows V2

Kinect for Windows gives computers eyes, ears, and a brain. With Kinect for Windows, businesses and developers are creating applications that allow their customers to interact naturally with computers by simply gesturing and speaking. Vidyasagar Machupalli Polyglot & Pragmatic Programmer • Developer Advocate, IBM • Microsoft MVP • Intel software Innovator • DZone MVB https://about.me/mscvidyasagar

Unity and C#: Game Loop (Awake,Start,Update)

Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user’s input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about … Continue reading “Unity and C#: Game Loop (Awake,Start,Update)”

Gaming : 2D Game Engines

I have decided to learn,develop and market a Game.Cool!!! but which game engine/framework should i go with ? What are the pros and cons of existing Game Engines? Where can i leverage my existing coding and design skills ? Today,This post will try to answer to few of the questions.There are N number of game … Continue reading “Gaming : 2D Game Engines”