API : Talk to Twitter API Via C#-part 1

I have involved myself in learning and exploring twitter API (More specific REST API V1.1).One very good day, i thought why should i always use the interface aka UI to read tweets or even post them? Why can’t i do this through C# Code.The same way as i was doing in the case of facebook … Continue reading “API : Talk to Twitter API Via C#-part 1”

Object Oriented (A) (D) (P)

Object-Oriented Programming What then, is object-oriented programming (or OOP, as it is sometimes written)? We define it as follows: Object-oriented programming is a method of implementation in which programs are organized as cooperative collections of objects, each of which represents an instance of some class, and whose classes are all members of a hierarchy of classes united via … Continue reading “Object Oriented (A) (D) (P)”

My First Game : Start to Store

It all started two months ago….. My ease for learning something new pushed me to start looking into Unity3D,One stop game engine with a motto of Develop once Deploy to any This part of my gaming life is called “WITH UNITY” Using Unity pro,i started learning the very basics.Each day it made me think,innovate and learn new … Continue reading “My First Game : Start to Store”

Touch-ups before publishing your Unity game to Windows store

Two days ago, i have published my first game to windows store and  below are the steps which i followed before publishing the game….. I will continue where digitalerr0r has left.(This article is just an extension or add on to what digitalerr0r has described) After you have added the code snippet for snapped view,everything looks … Continue reading “Touch-ups before publishing your Unity game to Windows store”

Unity and C# :Memory Management and Garbage Collection

Memory management is the art and the process of coordinating and controlling the use of memory in a computer system. Memory management can be divided into three areas: Memory management hardware (MMUs, RAM, etc.); Operating system memory management (virtual memory, protection); Application memory management (allocation, deallocation, garbage collection). -MemoryManagement.org Unity Supports automatic memory management,where you don’t have to bother about your … Continue reading “Unity and C# :Memory Management and Garbage Collection”

Windows : Adding privacy URL to charm settings

After more than a month of hardcore designing,coding,animating,testing etc., on my game(soccer),i thought its time to push it to Windows store. I have done almost everything required (will write in my next post) to make it compatible with windows 8/8.1 . Then,I took this to windows app lab for a quick review.There comes my friend … Continue reading “Windows : Adding privacy URL to charm settings”

Unity : What and How

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. -Unity3d Agreed! but for me unity is a game engine … Continue reading “Unity : What and How”

Talk to Facebook Graph API VIA FQL,C#

This post is here to help you talk to Facebook’s Graph API through FQL and save the JSON results to a Database VIA C#. FQL stands for Facebook Query Language,whose sematics are on similar lines of SQL but supports only a subset of it. Before starting you should have few assembilies/permissions in HAND…. Facebook C# … Continue reading “Talk to Facebook Graph API VIA FQL,C#”

New C# Features in the .NET Framework 4-Covariance and Contravariance

Covariance and Contravariance Covariance and contravariance are best introduced with an example, and the best is in the framework. In System.Collections.Generic, IEnumerable<T> and IEnumerator <T> represent, respectively, an object that’s a sequence of T’s and the enumerator (or iterator) that does the work of iterating the sequence. These interfaces have done a lot of heavy … Continue reading “New C# Features in the .NET Framework 4-Covariance and Contravariance”

Difference between Data Encapsulation vs Abstraction

Encapsulation has two faces; data abstraction and information hiding. Data abstraction is a type seen from the outside. Information hiding is a type seen from the inside. Sometime encapsulation is used to mean information hiding only but I think the definition I gave is better because if you encapsulate something you get both an inside … Continue reading “Difference between Data Encapsulation vs Abstraction”