Unity and C# : Learn Scripting

Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models … Read more Unity and C# : Learn Scripting

API : Talk to Twitter API Via C#-part 1

I have involved myself in learning and exploring twitter API (More specific REST API V1.1).One very good day, i thought why should i always use the interface aka UI to read tweets or even post them? Why can’t i do this through C# Code.The same way as i was doing in the case of facebook … Read more API : Talk to Twitter API Via C#-part 1

Object Oriented (A) (D) (P)

Object-Oriented Programming What then, is object-oriented programming (or OOP, as it is sometimes written)? We define it as follows: Object-oriented programming is a method of implementation in which programs are organized as cooperative collections of objects, each of which represents an instance of some class, and whose classes are all members of a hierarchy of classes united via … Read more Object Oriented (A) (D) (P)

My First Game : Start to Store

It all started two months ago….. My ease for learning something new pushed me to start looking into Unity3D,One stop game engine with a motto of Develop once Deploy to any This part of my gaming life is called “WITH UNITY” Using Unity pro,i started learning the very basics.Each day it made me think,innovate and learn new … Read more My First Game : Start to Store

Touch-ups before publishing your Unity game to Windows store

Two days ago, i have published my first game to windows store and  below are the steps which i followed before publishing the game….. I will continue where digitalerr0r has left.(This article is just an extension or add on to what digitalerr0r has described) After you have added the code snippet for snapped view,everything looks … Read more Touch-ups before publishing your Unity game to Windows store

Unity and C# :Memory Management and Garbage Collection

Memory management is the art and the process of coordinating and controlling the use of memory in a computer system. Memory management can be divided into three areas: Memory management hardware (MMUs, RAM, etc.); Operating system memory management (virtual memory, protection); Application memory management (allocation, deallocation, garbage collection). -MemoryManagement.org Unity Supports automatic memory management,where you don’t have to bother about your … Read more Unity and C# :Memory Management and Garbage Collection

Windows : Adding privacy URL to charm settings

After more than a month of hardcore designing,coding,animating,testing etc., on my game(soccer),i thought its time to push it to Windows store. I have done almost everything required (will write in my next post) to make it compatible with windows 8/8.1 . Then,I took this to windows app lab for a quick review.There comes my friend … Read more Windows : Adding privacy URL to charm settings

Unity : What and How

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. -Unity3d Agreed! but for me unity is a game engine … Read more Unity : What and How

Talk to Facebook Graph API VIA FQL,C#

This post is here to help you talk to Facebook’s Graph API through FQL and save the JSON results to a Database VIA C#. FQL stands for Facebook Query Language,whose sematics are on similar lines of SQL but supports only a subset of it. Before starting you should have few assembilies/permissions in HAND…. Facebook C# … Read more Talk to Facebook Graph API VIA FQL,C#