Adding Watson Speech-to-Text to your Android App

Adding Watson Speech-to-Text to your Android App

This post is about injecting Watson Speech-to-Text into an Android native app. Speech-to-Text is available as a service on IBM Cloud i.e.., Bluemix. You will integrating the service available on Bluemix into our favourite chatbot “The WatBOT” using Watson Developer Android SDK with minimal lines of code. Why Watson Speech-to-Text? Vidyasagar Machupalli Polyglot & Pragmatic … Continue reading “Adding Watson Speech-to-Text to your Android App”

Integrating Watson Text to Speech into an Android Native App

Integrating Watson Text to Speech into an Android Native App

The blog post shows how to integrate Watson Text-to-Speech(TTS) into your existing Android native mobile app. It was a dream come true when I made my first Watbot commit to Github. Watbot is an Android chatbot built using Watson Conversation Service. This was for a Hands-on lab in a college. As the students were able … Continue reading “Integrating Watson Text to Speech into an Android Native App”

Need of Context in a chatbot conversation

Need of Context in a chatbot conversation

This blog post introduces the Importance of Context to maintain the state of a Conversation while building a bot more specifically a chatbot. A conversation (or chat) is a chain of statements exchanged between two or more individuals. Mostly, conversations happen on a particular topic or in a situation. Whatever the topic or situation is, … Continue reading “Need of Context in a chatbot conversation”

A Voice-enabled ChatBot powered by IBM Watson in Mins

A Voice-enabled ChatBot powered by IBM Watson in Mins

WatBot is a Voice-enabled Android Native ChatBot built using Watson Conversation, Speech-to-Text and Text-to-Speech Services on IBM Bluemix (open standards cloud platform for building, running, and managing apps and services). Vidyasagar Machupalli Polyglot & Pragmatic Programmer • Developer Advocate, IBM • Microsoft MVP • Intel software Innovator • DZone MVB https://about.me/mscvidyasagar

Unity,Android : Porting your unity game for testing

After a successful game release to Windows store ,I wanted to try with mobile platforms.I thought why can’t i port the same game (Bongo Soccer-200 downloads on win 8/8.1 as on today) to android? The issues i may face I have used an unity Terrain and a 3dMax goalpost in my game,which are heavy for a … Continue reading “Unity,Android : Porting your unity game for testing”