Unity and C#: Game Loop (Awake,Start,Update)

Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user’s input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about … Read more Unity and C#: Game Loop (Awake,Start,Update)

Gaming : 2D Game Engines

I have decided to learn,develop and market a Game.Cool!!! but which game engine/framework should i go with ? What are the pros and cons of existing Game Engines? Where can i leverage my existing coding and design skills ? Today,This post will try to answer to few of the questions.There are N number of game … Read more Gaming : 2D Game Engines

Gaming : 2D Game Engines

I have decided to learn,develop and market a Game.Cool!!! but which game engine/framework should i go with ? What are the pros and cons of existing Game Engines? Where can i leverage my existing coding and design skills ? Today,This post will try to answer to few of the questions.There are N number of game … Read more Gaming : 2D Game Engines

Unity and C# : Learn Scripting

Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models … Read more Unity and C# : Learn Scripting

Unity and C# : Learn Scripting

Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models … Read more Unity and C# : Learn Scripting